POV-Ray : Newsgroups : povray.general : Image texture with alpha channel in POV? : Image texture with alpha channel in POV? Server Time
4 Aug 2024 12:21:05 EDT (-0400)
  Image texture with alpha channel in POV?  
From: Andreas Kreisig
Date: 18 May 2003 10:47:33
Message: <3ec79d05@news.povray.org>
Hi,

I use Blender for my scenes so the exported output is in mesh2 format. Now I 
need an (uv-mapped) image texture for a logo, but the finish under that 
should still be visible and it should not be influenced by the texture. Is 
this possible? A TGA-texture with alpha channel doesn't work properly 
because the finish is then invisible, too.

Regards,
Andreas

-- 
http://www.render-zone.com


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